Nexto Reader is an app for reading and buying e-books. It was developed to give the best user experience and encourage them to buy books from the Nexto book catalogue. The app reads e-Pub and PDF formats. Credit card payments were also implemented. Nexto reader works on smartphones and tablets.
Burn
Marcin Horecki2017-03-17T14:22:52+01:00Mobile apps for brain exercises. During the project two games were created: a mobile quiz and an engineering game where users had to build a bridge strong enough to carry a heavy truck. The project consisted of conceptual phase, where graphics and game design was prepared. In the development and testing phase the actual game [...]
United Nations COP14
Marcin Horecki2017-03-17T14:42:58+01:00Ministry of Environment and United Nations organised a conference about global climate changes. It took place in Poznan (Poland). One of the innovative services for foreign and domestic visitors was a mobile app, which gave users access to esential information about the event. The app had a lot of functionalities: agenda of the event city [...]
World Cyber Games 2011
Marcin Horecki2017-03-17T14:35:25+01:00During e-sport World Cyber Games 2011 a special mobile app was developed. The goal was to deliver essential information regarding the event. The app showed information about: games schedule news official games descriptions. access information The application was developed for the official sponsor of the event - Samsung Electronics for Android and Bada devices.
Payback auctions
Marcin Horecki2017-03-17T15:31:39+01:00Orange - together with its partner Payback - decided to introduce new auction model, where users could bid for products and pay with Payback loyalty points. The web app has been integrated with Payback transactional API and Orange SMS centre. UX and UI design has been also made.
Fresh24 m-commerce app
Marcin Horecki2017-03-17T14:30:20+01:00Fresh24 was one of the first online grocery shops in Poland. The next step was to develop a m-commerce app for ordering products from their offer. The app allowed for easy product search, adding products to basket and entering delivery adresses. Baskets were synchronised with the website.
SuperES game
Marcin Horecki2017-03-17T16:27:54+01:00A branding game supporting Polkomtel's marketing activities for the mobile operator's own brand - "36.6". SuperES was a hero promoting the company's new plans with free minutes and SMS. During the project a web-based game and mobile apps for J2ME phones were designed and developed.
Copernicus Science Centre app
Marcin Horecki2017-03-17T16:19:15+01:00The app for Copernicus Science Center was developed early as the Java (J2ME) mobile phones ruled in the mobile development world. It's purpose was to provide essential information about the science centre that was located in Warsaw Poland. Users could check news, events, ticket reservations and opening hours. Additional feature was a easy-to-use venue map.
Muzodajnia
Marcin Horecki2017-03-17T16:32:51+01:00A branding game was an additional channel to promote a new music service of Plus mobile network operator - Muzodajnia. Players could jump in a role of music club owner. They need to buy new music equipment, light effects and hire new DJ-s. Special music tracks were composed for the game.
Plus mobile portal
Marcin Horecki2017-03-17T15:59:18+01:00We worked at the mobile portal project for Polkomtel - a polish "Plus" network operator. Polkomtel had several goals at upgrading its mobile portal: more value added services and more activations should be sold through the website. The look&feel of the site should be improved and adopted to newest xHTML phones entering the market. [...]

